You can also swap out Steel Charge for Rifle / Pistol / Shotgun Amp if you prefer one of those. Vitality, Primed Continuity, Primed Flow, Power Drift Premise: I wanted to replicate s old 4th ability, World on Fire, as much as possible while also being able to tackle 'endgame' content to a reasonable amount. Intensify, Streamline, Stretch, Firequake 8/13/23 This is my first attempt at making a Steel Path viable build (blind) for a frame (tested up to lvl 200 in Conjunction Survival). All mods are at mank rank with 3 total formas required. Here is my new build for the recently updated Ember Prime. This new build allows me to cast Accelerant more often while having reduced overall energy cost and increased power strength for World On Fire. Now the range of World On Fire has been reduced by about 25% compared to my previous build which isn't a big deal since I run Ember primarily as a melee style character, charging enemies with the glaive and using Accelerant for mobs/heavies. The cost to activate all my abilities dropped about 25% with WoF and Accelerant costing 35 energy to activate each, where previously it cost 58. Now it's 1.35 which doubles to 2.7 at 100% WoF. ![]() ![]() The energy cost for World On Fire was 2.65 energy per second. So I'm gaining an extra 45% power strength over my previous build. The current build only has a power strength of 145% but when World On Fire hits 100% the power strength is doubled equalling 290%. ![]() The previous build had a power strength of 245%. But after adjusting my build I can honestly say I like her even better now. Ember and Frost Prime make a return in the latest Prime Vault opening Along. I was originally nervous for this update because Ember is my main. Prime have returned to the vault along with the Prime weapons listed below. So the recent changes to Ember Prime's World On Fire actually made her better.
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